Category: Music

  • Vitruvius: Building a Prologue, Establishing Authority

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    The secondary set (aka the Serlio Set) is almost done. Part of this secondary set development includes another minimal set that will be used for my prologue. I want to include some form of introductory segment in the Vitruvius film. The idea for a prologue emerged after listening to comments from people who saw my Man Drawing… film and the need to perhaps begin my films with some cursory information to inform the viewer about the nature of the film they are about to view.

    This idea also falls in line with Chuck Palahniuk’s advice on establishing authority in writing. He calls this action the “heart method” or the “head method”.

    …Next is the Head Method for establishing authority. This is where you use interesting facts and tidbits of knowledge to impress the reader that your narrator is smart. To do this effectively, you need to do some research. Then, find a way to work this information into your story. Don’t try to impress the reader with mere cleverness. Instead, invite the reader to share in a special world of insider knowledge, with facts that actually move the story forward.
    – Source: Chuck Palahniuk’s web site.

    I’m leaning toward the head method by introducing historic writers in the field of architecture, specifically Serlio and his work. The photo for this posting is a test shot for introducing the 5 books of architecture by Serlio.

  • Vitruvius Update Revisited: Secondary Set Development

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    REVISED UPDATE – NEW PHOTO OF SECONDARY SET:
    Update to my update. I’m playing around with a desk, chair, and props for the puppet.

    ORIGINAL POST:
    The secondary set is almost done. It is a minimal and basic set for the Serlio character which is also being modified a little. I need to make a desk so he can write his books properly. He may also need a beard depending on what I find during some more research. I’ve seen one depiction of Palladio with a beard so I may extrapolate that style for my Serlio.

    I’ve been busy working with my Nikon DSLR and trying out Stop Motion Pro and Stop Motion Maker Advance software. I’ve also begun shooting some initial footage to test various aspects of the film such as rig-removal in Photoshop and post-processing in Sony Vegas.

  • Vitruvius Character Development

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    May 2006 was character development month complete with armatures, mask-making, and clothing. The puppets for the Vitruvius project are made of aluminum wire and epoxy putty for “bonesâ€? in the arms, torso, pelvis, legs, and feet. I’m using the Nick Hilligoss T-shaped tie down method for the feet.

    The head construction starts with balsa wood and hot glue which bulks out the shape and also provides weight reduction. A thin layer of Super Sculpey is applied and the heads are baked. The eyes are wooden beads with pre-drilled holes and are baked inside the sockets. I sprinkled some talcum power into the eye socket via the pre-drilled hole to help the eyes move around easier (that’s a tip from Strider I believe).

    I use Sculpey flex over the wire armature to bulk out more body shape and then bake the whole armature. The Sculpey flex allows me to create tighter joints while reducing fatigue on the armature wire over time since the edges of the Sculpey near the join are not rigid like regular Sculpey or epoxy putty. Theoretically I will bend my wire joints over time but reduce the possibility of the body mass eating into the wire.

    I patch the joints with liquid latex and build up a latex skin over the whole armature. I used polyester fabric and hot glue for the clothing. Some of the edges of the clothes have a strip of aluminum wire hot glued in a seam to allow for positioning. The robes are made of wire-ribbon, purchased at Michael’s Arts & Crafts, and glued together like an accordion to simulate cloth folds. With the polyester tunics, I was able to run a cigarette lighter quickly across the edges to cauterize the fabric’s plastic material and keep the edges from fraying while also keeping the fabric from becoming to bulky. It also eliminated the need for sewing edges.

    Here are some photos to illustrate various stages of character development for Vitruvius.

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  • My First Stop Motion Tests: 2003 – 2004

    Prior to 2003 I had been working with Lightwave and 3D computer graphics as my medium for independent film projects. As it turns out those projects never left the pre-production phase because in 2003 I made a wooden ball-and-socket joint to see if it would simulate the function of a metal armature. The results worked well enough for me to develop a full character armature (which is what you in the test video). I had never done stopmotion animation before but found the armature was a pleasure to work with and the results were sufficient. Subsequently, I made the short film “Man Drawing a Reclining Woman” using this method for the two characters in the film.

    The wood is basswood, which is stronger than balsa but still very light, and the wooden beads have pre-drilled holes that can hold a section of square basswood or a dowel rod pretty well. For the joints and plates I used the open hole socket method and 4-40 bolts and nuts to sandwich the beads between the plates. Superglue and hot glue were used to hold various non-moving parts together.

  • Director’s Statement: Man Drawing a Reclining Woman

    Thank you Mark, Shelley, Jeffrey, Mike, Ale, Sven, Scott, Ward, and others that have shared your thoughts about my film “Man Drawing a Reclining Woman”. I’m in the process of crafting a “statement” about the work or my intentions with my projects. Some film festivals ask for a director’s statement so I figure it might be good to have something ready to go. This is my first draft of ideas that stem from the thoughts of those that have seen my film to date. I personally don’t feel to keen on stating some of these things since I worry that it may rob the viewer (or even myself) of serendipitous discovery of something meaningful in the work. But this whole thing is an experiment so here it goes.

    The film “Man Drawing a Reclining Woman” is an experimental short subject. It is not intended to be a narrative with a protagonist overcoming an obstacle to attain a goal which is the basis for so many films.

    • My intentions in the film are, on a very basic level, about objective observation of a man drawing a woman.
    • A second level of intent is to explore artistic observation between the artist and the subject and to extend that idea between the viewer and the film.
    • A third level of intent is the play between opposites such as man/woman, the bisected nature of the woodcut, art/pornography, and viewer/viewee.
    • A fourth level of intent was to follow up on the concepts of opposites with a self-referencing notion that this film is about a man drawing a woman but in fact the characters/actors are not people. The deliberate artificiality of the puppets (ie. exposed armatures and crude rendering), artificial environments, and the final artificial manner in which the work would be seen (ie. theaters and television screens) are intended to be consistently obvious throughout the work. The characters are introduced fully clothed in a mechanical manner reminiscent of a wind up toy only to be dismissed to the nothingness from whence they came, nude in fact, by the act of voyeurism. The fact that the drawing device at the center of the entire piece is a man-made convention to re-create a person on a piece of paper is also intended to provide a persistent anchor to reference this level of deliberate artificiality.

    My film states what it is about, shows what it is about, and then starts referencing and juxtaposing those themes. That’s really all that is going on.

    One lady at the festival commented on the fact that the woman had voluptuous breast but the man had no penis. That observation not only provided some comic relief to our chat about my potentially pretentious film but it also hit on one of the themes I was exploring much more effectively than I had hoped. In my opinion, she was in fact picking up on a reference to the whole social and cultural approach to the depiction of sexuality and the nude figure in art and commercialism (ie. the anatomical nature of toy dolls such as Barbie and Ken).

    One young man at the festival provided unsolicited comments about the more obscure levels of the film, going so far to talk about objectification and sexuality in film. Mark and the reviewer at creative loafing picked up on the aspects of observation, art, and the role of the viewer of the film. All of these comments, even with the caveat that most people claim to not understand the work, reflect that I was able to get some observable motifs across pretty well.

    With all that said, the flaws that may be present in my work and which concern me are whether I’m misleading a viewer with too much obscurity, too much information, or superficial style choices that provide no indication that the film is more open and interpretive than narrative entertainment. Perhaps parts of the film imply one genre but then deliver on something else? That might explain why some people state they don’t understand it while at the same time they are able to describe objects and events in ways that I intended.

    I do know that I want enough layers of information and obscurity in my work so people can assign their own meanings. The goal is to find a balance and a way to communicate my intentions in an effective but flexible way. I know I feel that way about many songs that I love. Many songs have lyrics that make no real sense when you read them but those phrases when embedded in the context of the song with its instrumental containers create vivid visuals that are meaningful to me.