Author: Grant

  • Set Development

    set development pics

    I recently completed my draft set design. (Photos 1 and 2) I used a sheet of foam insulation and hot glue to form the basic shape. (Photo 3) I also threw together some architecture props to see if using foam and watery putty was going to work. (Photo 4) I covered the foam with two cans of Durham’s Water Putty which I purchased at Lowe’s for about $2 a can. (Photos 5 and 6) I then smoothed out some of the texture with acrylic gel medium and followed up with some Liquitex acrylic paint.

    My next step is to work out some shots to see how I will modify this set design and go back to make new props and set pieces with greater detail. I’m also experimenting with wire, putty, and latex for trees and foliage.

  • Armature Development

    thumbnail pic

    I’ve been working on my armature development for the current project. The picture above ( click to enlarge) is of my latest armature tests. I’ve been using the aluminum wire and epoxy putty to make the skeleton of the armature then I use Sculpey Super Flex Bake & Bend to add muscles and body mass. The feet are sculpted from the epoxy which is stronger than Sculpey and can withstand the stress of the tie down when animating and also allows me to use my Dremel to cut a hole through the foot for the tie down without cracking or crumbling. I finish by applying about 4 coats of liquid latex using the build up method to create a skin over the body. I add a small amount of Liquitex acrylic paint to the latex to give the body a uniform color and then I use the same acrylic paint without the latex to coat the feet.

    I got the aluminum for this round of armature testing from Misterart. The brand I got is called Jack Richeson Almaloy Armature Wire and so far I love it. The wire seems very strong but very easy to move and doesn’t seem to have much spring at all.

    As shown in the picture, I have also begun experimenting with a modification of the tie-down design posted by Nick Hilligoss. The idea is to create a plunger mechanism using a spring that will hold the puppet down without having to screw or unscrew the wing-nut between shots. With the spring I just insert the tie-down through the floor of the set, up through the hole in the foot and then turn and release. The spring tries to decompress and the result is a clamping action. The idea is to get a tie down that works faster for things like walk cycles so I can keep animating and spend less time with screwing the tie down.

    The spring clamps the tie-down in place. It’s actually pretty sturdy and I have to apply some force to get the puppet to spin on it’s Y axis or heading. I also plan to experiment with making tiny pencil registration mark on the foot and floor of the set so if the character is moved and shifts it’s heading I can realign it for the shot.

  • Project: Vitruvius and Pre-production Prototyping

    I have been working with wire, Sculpey, and liquid latex to test armatures for my main character. I’ve also begun to try some animation tests to see how my armature will behave during production. Here is the first picture of my prototype character with costume.

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    Vitruvius Project History (draft version while I revisit my notes to catch up):

    • 2006 May: Character design and construction
    • 2006 April and May: Camera and software research
    • 2006 March and April: Set design and construction
    • 2006 March: Objects at Rest studio and web site open
    • 2006 March: Vitruvius project moves into pre-production
    • 2006 January – March: Exploration of wire armatures and character tests
    • *2006 January – March: Durer project in post production and completion
    • 2005 – 2006: Durer project in production and general stopmotion explorations
    • 2005 March: Story and Concept Development Revisited as StopMo project
    • *2004 – 2005: Other projects in production, Vitruvius on hold
    • 2003 July: Story and Concept Development Second Draft
    • 2002 – 2003: CGI development and CGI storyboarding
    • 2002 April through September: Original Story, Concept Development, Content Research
  • First Posting of OAR

    This is the first post of the Objects at Rest animation studio blog. I recently completed my first short animation film titled “Man Drawing a Reclining Woman” which is based on a Durer woodcut and will be submitting it to film festivals. Currently I am in the development stages of my next project which is being developed around the idea of Vitruvius and architecture. Who is Vitruvius? Learn more about the author of one of the earliest recorded works regarding architectural principles.

    I will be posting my progress on the Vitruvius project via this web site and blog. Thanks for visiting!

    -G. Goans